- key TooltipDelay was deprecated (was unused, there is an ingame option)
- key ScriptDebugMode was renamed to DebugMode and received more values
- key FogOfWar was deprecated for GCDebug
- new key GCDebug can be used to draw various debug features of maps
- new key TouchInput for force disabling or enabling …
The GemRB team is proud to announce a new major release.
Over six years in the making, growing in scope with time, the subviews branch was a true monster. But the quest to lay it to rest has now been successfully completed, among other things modernizing the GUI, drawing and input handling. For most use cases, there is no need for the Widescreen mod any more (see screenshot or video explainer).
The SDL2 backend is now mature and default, OpenGL support is not experimental any more, most benefiting Mac users. Additionally, in the last minutes between the merge and this release, Python 3 support was added and our demo received an ending.
If you don’t believe that this is a big upgrade, consider just the changes from the branch. It included 3527 commits, 668 changed files, and over 30,000 changed lines of code. That’s about every fifth line!
You can get the new GemRB from here.
Full changelog digest:
GemRB v0.9.0 (2021-06-18): New features: - basic resolution independence - python3 support - arbitrary window dragging support - improved debug console - subtitle support for BIK videos Improved features: - window management, drawing and input handling - performance: SDL2 video playback, general and text rendering - smoother movement animations, demo - bugfixes
Thanks to everyone that contributed their time and wit, including:
Bernd Schmidt, Brad Allred (main author), Diego J., fizzet, FrElvire, Jaka Kranjc, Laurie Chilvers, m7600, MarcelHB, Northfear, Rodrigo Santellan.
If you want to be notified of GemRB releases via email, subscribe to the gemrb-release mailing list.
Notes to packagers:
Python 3 support has been added.
SDL2 is now the default backend and anyone still on SDL1 is encouraged to switch.
If you are packaging from git sources, not the archive, either run
make fetch-demo-data first or manually include the files.
These are (currently two) bigger assets kept in a separate repository.
Configuration notes (details):
News in the making
If you want a curt overview of what to expect in the next release, check the changelog in the making, which we update approximately every 100 changesets. If you want to know almost everything, follow the commit log instead.
If you want to know only when new releases happen, you can subscribe to the very low frequency gemrb-release mailing list.
- 2021: IRC channel moved to Libera Chat
- 2021: GemRB 0.8.8 released! (The calm before the storm edition)
- 2020: Recording of the MiniDebConf GemRB talk now available
- 2020: MiniDebConf Gaming Edition: GemRB talk and Q&A on 23rd November
- 2020: PlayStation Vita port included in sources
- 2020: Interview with Jaka "lynx" Kranjc on the 20 year anniversary of GemRB
- 2020: Interview with László "Avenger" Tóth on the 20 year anniversary of GemRB
- 2020: GemRB at 20: a look into the next big thing with Brad Allred
- 2020: Interview with Jarda "Edheldil" Benkovský on the 20 year anniversary of GemRB
- 2020: Interview with project founder Daniele Collantoni on the 20 year anniversary of GemRB
- 2020: The GemRB project celebrates 20 year anniversary with a new release
- 2020: GemRB 0.8.7 released! (Updated my journal edition)
- 2020: New pathfinder: smarter movement
- 2020: Unexpected new use case of GemRB: music video
- 2020: No more discord between IRC and Discord
- 2020: New homepage! (Minimal Mistakes edition)
- 2019: GemRB 0.8.6 released! (Revenge of the squirrels edition)
- 2019: Discord channel opened on the Gibberlings3 server
- 2017: GemRB 0.8.5 released! (Lynxiversary edition)
- 2016: Windows builds are back, through AppVeyor
- 2016: GemRB 0.8.4 released! (Icy bone box edition)
- 2015: Looking for Planescape: Torment testers
- 2015: GemRB 0.8.3 released! (Party hard edition)
- 2015: All the GemRB mods are now available in WeiDU form
- 2015: 10 player party mod released
- 2015: GemRB 0.8.2 released! (Deepwinter edition)
- 2014: GemRB 0.8.1 released! (Fork Me edition)
- 2014: Video overview of development in 2013
- 2013: SDL2 released!
- 2013: Yet another compilation script (especially for Debian and progeny)
- 2013: GemRB 0.8.0 released! (Fork Me edition)
- 2013: GIT repository fully moved to GitHub
- 2013: Video overview of 2012 (forum is back!)
- 2012: GemRB 0.7.2 released! (Paradox of choice edition)
- 2012: GemRB 0.7.1 released! (Feat of feats edition)
- 2011: GemRB 0.7.0 released! (Life of a Bhaalspawn edition)
- 2011: GemRB 0.6.6 released!
- 2011: GemRB 0.6.5 released!
- 2011: Breaking News
- 2011: GemRB 0.6.4 released!
- 2010: GemRB 0.6.3 released!
- 2010: 10th anniversary of GemRB and the 0.6.2 release!
- 2010: GemRB 0.6.1 released!
- 2009: GemRB V0.6.0 is out
- 2009: GemRB V0.5.1 is out
- 2009: GemRB V0.5.0 is out
- 2009: GemRB V0.4.0 is out
- 2009: GemRB V0.3.2 is out
- 2008: GemRB V0.3.1 is out
- 2008: GemRB V0.3.0 is out
- 2007: GemRB source repository migrated to SVN
- 2007: GemRB V0.2.8 for Windows is out
- 2006: GemRB V0.2.8 is out (and .7)
- 2005: GemRB V0.2.6 is out
- 2005: GemRB 0.2.5 released
- 2005: GemRB 0.2.4 released
- 2005: GemRB 0.2.3 released
- 2004: GemRB 0.2.2.8 Released
- 2003: GemRB v0.2.2.6 is Out
- 2003: GemRB v0.2.2.0 is out
- 2003: GemRB v0.2.1.6b for Windows
- 2003: New Linux Source Code Released
- 2003: New Demo Available
- 2003: New Source Code Available
- 2003: New CVS Repository Structure
- 2003: New Linux Source Code Release
- 2003: Linux Source Code Availabe
- 2003: First Demo Available
- 2003: IRC Channel
- 2003: Project Homepage is On-line
- 2003: GemRB Project is starting again