GemRB V0.5.0 is out
The GemRB team is proud to announce a new major release. The berserking development rage still hasn’t ended and only a month since the last release a few important milestones have been reached. Combat and various actions are now much improved, many of the projectiles that were hardcoded in the IE now work, time is handled better … Coupled with a bunch of other bugfixes and new features this means that now a few of the games are roughly playable beyond their starting areas!
Currently only the sources are available.
Full changelog digest:
New features:
- SoA, ToB and PST are roughly playable beyond their first levels
- combat: dual-wielding, APR, proficiency and style boni, dexterity bonus, initiatitive and speed factor, individual combat rounds
- many IE’s hardcoded projectiles and support for projectile sounds
- IWD2 GUI now works after chargen too
- bg2 chargen now levels to the correct level
- summoned and charmed creatures can be ordered around
- actor tooltips (name and injury status)
- running, initial variable values and portal animations in PST
- hardcoded monk bonuses
Improved features:
- dialog, actions and triggers
- combat mechanics, animation, feedback, ranged combat
- matters of time and matter
- levelup, dual classing, multiclass handling
- focus: scrolling while paused is now possible
- animations (projectile, creature)
- pathfinding
- area music restarts when there’s no music playing
- disarm trap checks skills
- various guiscripts
- bugfixes
Applied patches:
- #2802190 jbmetz (improve the rpm spec handling)
- #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)