<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://gemrb.github.io/feed.xml" rel="self" type="application/atom+xml" /><link href="https://gemrb.github.io/" rel="alternate" type="text/html" /><updated>2026-03-01T19:10:21+01:00</updated><id>https://gemrb.github.io/feed.xml</id><title type="html">GemRB homepage</title><subtitle>Home of GemRB, a portable open-source implementation of Bioware&apos;s Infinity Engine</subtitle><entry><title type="html">GemRB mods now listed in the comprehensive mod list of Couronne de Cuivre</title><link href="https://gemrb.github.io/2026/01/23/gemrb-mods-now-listed-in-the-comprehensive-mod-list-of-couronne-de-cuivre.html" rel="alternate" type="text/html" title="GemRB mods now listed in the comprehensive mod list of Couronne de Cuivre" /><published>2026-01-23T00:00:00+01:00</published><updated>2026-01-23T00:00:00+01:00</updated><id>https://gemrb.github.io/2026/01/23/gemrb-mods-now-listed-in-the-comprehensive-mod-list-of-couronne-de-cuivre</id><content type="html" xml:base="https://gemrb.github.io/2026/01/23/gemrb-mods-now-listed-in-the-comprehensive-mod-list-of-couronne-de-cuivre.html"><![CDATA[<p>One of the reasons we love these games is their extensibility. Some of that work may be annoying,
annoyingly hard or impossible in the original engines (something we are trying to rectify), but the
community knows no rest. New mods are still being created, old ones brought back to life, tools
developed and more.</p>

<p>The community has never had a single home, being spread through numerous official and unofficial
web spaces. On top of that there are many authors without any affiliation. As a result, there is
no single place where one could explore all the mods that have been created so far.</p>

<p>The closest to a <a href="https://riwspy.github.io/lcc-docs/en/">complete list of Infinity engine mods</a>
has been compiled by members of the French community of Couronne de Cuivre.</p>

<p>As of today, it
<strong>includes a category for GemRB-only mods</strong>. While most mods for games that we support should work
out of the box, a handful have been developed with GemRB in mind — they do not work in the original
engines. Thanks to some joint open source efforts, these mods are now a bit easier to find and
understand at a glance. A few are working proofs of concept, gemrb-tweaks automates changing some
<a href="https://gemrb.org/Modding.html#trivial">settings</a> and the most popular, 10pp, allows for parties
with sizes up to 10 fully controlable player characters.</p>

<p>Feel free to explore the extensive mod list and spice up your next playthrough!</p>]]></content><author><name>Jaka Kranjc</name></author><summary type="html"><![CDATA[One of the reasons we love these games is their extensibility. Some of that work may be annoying, annoyingly hard or impossible in the original engines (something we are trying to rectify), but the community knows no rest. New mods are still being created, old ones brought back to life, tools developed and more.]]></summary></entry><entry><title type="html">GemRB 0.9.4 released! (Izbelah edition)</title><link href="https://gemrb.github.io/2025/01/11/gemrb-0-9-4-released.html" rel="alternate" type="text/html" title="GemRB 0.9.4 released! (Izbelah edition)" /><published>2025-01-11T00:00:00+01:00</published><updated>2025-01-11T00:00:00+01:00</updated><id>https://gemrb.github.io/2025/01/11/gemrb-0-9-4-released</id><content type="html" xml:base="https://gemrb.github.io/2025/01/11/gemrb-0-9-4-released.html"><![CDATA[<p>The GemRB team is proud to announce a new release.</p>

<p>It brings two exciting major developments. First, for the first time ever, one is now able to play Icewind Dale 2 from start to end. That marks the last original game to reach this status. 
BG2EE support has been experimental and is not yet ready for wide use, but as of this release it is now playable enough to welcome testers and power users to bug hunting adventures (manually set <code class="language-plaintext highlighter-rouge">GameType</code> to bg2ee).
Besides that the release features several improvements to pathfinding, audio and ease-of-use for other projects.</p>

<p>Sources and packages are available. You can get them from <a href="https://gemrb.org/Install">here</a>.</p>

<p>Full changelog digest:</p>

<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>GemRB v0.9.4 (2025-01-11):
New features:
  - iwd2 is now fully completable!
  - iwd2 turn undead, hybrid damage types, Heal Party on Rest
  - traditional bg2ee GUI is usable and the shaman class works
  - option to highlight learnable scrolls, draw empty containers gray
  - option to more easily use GemRB as a library
  - animfps.2da to set per-animation drawing speed

Improved features:
  - text encoding, drawing speed, drawing, (stereo) audio, GUI internals
  - feats, animations
  - scripting, projectiles, effects, movement speed, pathfinding
  - bugfixes
</code></pre></div></div>

<p><strong>Thanks to everyone that contributed</strong> their time, including:
Ashvith10, Bubb13, DarthRevan501st, HJ000001, MarcelHB, Mariihmp, Mingun, Peppersawce, Kassandra Pucher, arosenow, bhbuehler, burner1024, duy64, elde-n, Jan Palus, Jaka Kranjc,
Sergej Alikov, rfht, Rodrigo Santellan, Tim Lancina, Tom Kidd.</p>

<p><strong>Notes to packagers:</strong></p>
<ul>
  <li>The unmaintained SDL1 backend will be removed in next release.</li>
  <li>A new <code class="language-plaintext highlighter-rouge">UseAsLibrary</code> key has been added to the config.</li>
  <li>A new bit was added to the <code class="language-plaintext highlighter-rouge">GUIEnhancements</code> bit field, so if you ship your own configs, an update to the new higher default value is encouraged.</li>
</ul>

<p>If you want to be notified of GemRB releases via email, subscribe to the
<a href="https://sourceforge.net/projects/gemrb/lists/gemrb-release">gemrb-release</a>
mailing list.</p>]]></content><author><name>Jaka Kranjc</name></author><summary type="html"><![CDATA[The GemRB team is proud to announce a new release.]]></summary></entry><entry><title type="html">Icewind Dale 2 is now completable!</title><link href="https://gemrb.github.io/2024/10/03/icewind-dale-2-is-now-completable.html" rel="alternate" type="text/html" title="Icewind Dale 2 is now completable!" /><published>2024-10-03T00:00:00+02:00</published><updated>2024-10-03T00:00:00+02:00</updated><id>https://gemrb.github.io/2024/10/03/icewind-dale-2-is-now-completable</id><content type="html" xml:base="https://gemrb.github.io/2024/10/03/icewind-dale-2-is-now-completable.html"><![CDATA[<p>For the first time in GemRB history, an Icewind Dale 2 game has been successfully
<strong>played from start to finish</strong>. It was a solo run with some combat cheating to make it
faster, but the main news is that there are no more in-game scripting related blockers.
Scripting is highlighted, since that is what thwarted all previous attempts.</p>

<p>Brave explorers can try the development builds, but do note: while the game is completable,
<strong>it is not polished yet</strong>. The actionbar can’t be customized, there is a severe spell learning
problem for some classes, weapon sets are not working well, a few spells have projectile
problems, there are a few combat bugs <a href="https://github.com/gemrb/gemrb/labels/game%3A%20iwd2">etc</a>.</p>

<p>The nastiest remaining problems will be addressed before the next official release. So
<strong>unless you want to <a href="https://github.com/gemrb/gemrb/blob/master/CONTRIBUTING.md">contribute to making the experience better</a>, it’s best if you wait
until then</strong>.</p>]]></content><author><name>Jaka Kranjc</name></author><summary type="html"><![CDATA[For the first time in GemRB history, an Icewind Dale 2 game has been successfully played from start to finish. It was a solo run with some combat cheating to make it faster, but the main news is that there are no more in-game scripting related blockers. Scripting is highlighted, since that is what thwarted all previous attempts.]]></summary></entry><entry><title type="html">GemRB 0.9.3 released! (Dragon’s hoard edition)</title><link href="https://gemrb.github.io/2024/07/10/gemrb-0-9-3-released.html" rel="alternate" type="text/html" title="GemRB 0.9.3 released! (Dragon’s hoard edition)" /><published>2024-07-10T00:00:00+02:00</published><updated>2024-07-10T00:00:00+02:00</updated><id>https://gemrb.github.io/2024/07/10/gemrb-0-9-3-released</id><content type="html" xml:base="https://gemrb.github.io/2024/07/10/gemrb-0-9-3-released.html"><![CDATA[<p>The GemRB team is proud to announce a new release.</p>

<p>As a year’s worth of work this release brings a bunch of improvements. Players will notice
pathfinder speed optimizations, better sound logic, chunking and plenty of polishing.
Non-English player woes have been fully laid to rest, with any combination of game, system
and filesystem encoding properly taken into account.</p>

<p>Sources and packages are available. You can get them from <a href="https://gemrb.org/Install">here</a>.</p>

<p>Full changelog digest:</p>

<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>GemRB v0.9.3 (2024-07-10):
	New features:
		- full i18n (language) support, custom journal entries
		- chunking approximation
		- BMP v3 and v5 support
		- small test suite, tracy support
		- iwd2 identification variants and speed data
		- nwn-for-bg2 compatibility

	Improved features:
		- area music, creature &amp; area sounds
		- colored logging, pathfinding, drawing
		- ee compat, effects, modals, projectiles, familiars
		- iwd2 &amp; pst worldmap
		- switched to c++14, build system
		- bugfixes
</code></pre></div></div>

<p><strong>Thanks to everyone that contributed</strong> their time, including:
11jo, akdjka, alvv-z, Andrea Cardaci, Andrea Palmatè, anijatsu, ArtemS2, blender-girl, Brad Allred, Bubb, burner1024, DarkMalex, davidagnome, DDQW, Domagoj Stolfa, Dreamkins, Fernside2, i30817, Jaka Kranjc, K1ngst0m, Rod Batten, Rodrigo Santellan, MarcelHB, mariomartinezm, Mateusz Hercuń, Matthieu Volat, Mingun, orcutt989, Piotr Kubaj, PowaBanga, SilentMRG, skellytz, Solène Rapenne, Stefan Schlosser, tomasz89, Tom Kidd, traveler-gemrb, ynorsa, zebez.</p>

<p><strong>Notes to packagers:</strong></p>
<ul>
  <li>an optional ScaleQuality key has been added to the sample configs,</li>
  <li>the Fullscreen key has been removed (the in-game setting is preferred)</li>
  <li>the build system is now even more modular, so you can tweak more of it</li>
</ul>

<p>If you want to be notified of GemRB releases via email, subscribe to the
<a href="https://sourceforge.net/projects/gemrb/lists/gemrb-release">gemrb-release</a>
mailing list.</p>]]></content><author><name>Jaka Kranjc</name></author><summary type="html"><![CDATA[The GemRB team is proud to announce a new release.]]></summary></entry><entry><title type="html">GemRB 0.9.2 released! (Dragon’s horde edition)</title><link href="https://gemrb.github.io/2023/07/08/gemrb-0-9-2-released.html" rel="alternate" type="text/html" title="GemRB 0.9.2 released! (Dragon’s horde edition)" /><published>2023-07-08T00:00:00+02:00</published><updated>2023-07-08T00:00:00+02:00</updated><id>https://gemrb.github.io/2023/07/08/gemrb-0-9-2-released</id><content type="html" xml:base="https://gemrb.github.io/2023/07/08/gemrb-0-9-2-released.html"><![CDATA[<p>The GemRB team is proud to announce a new major release.</p>

<p>It brings in many improvements for Planescape: Torment, configurable
AI speed, improved performance and others. Notably GemRB now also
supports PVR(Z) based formats, making content creation easier, most new 
opcodes/actions/triggers and together with some infrastructural changes,
BG2EE games can now be loaded (still not playable though!).</p>

<p>Sources and packages are available. You can get them from <a href="https://gemrb.org/Install">here</a>.</p>

<p>Full changelog digest:</p>

<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>GemRB v0.9.2 (2023-07-08):
  New features:
    - PVR(Z), BAM2, MOS2 and TIS2 support
    - support for higher AI speeds ("FPS") and VSync
    - support for EE-style saves, TLK locations and many more tables
    - PST's floating text and personalized pc comments
    - optional smooth fog of war on SDL &gt;= 2.0.18
    - 3e-style sneak attack and crippling strike from HoW/iwdee
    - Anbernic device support

  Improved features:
    - PST effect durations
    - performance, pathfinding, formations
    - combat, opcodes, EE compat, hp handling, demo
    - bugfixes
</code></pre></div></div>

<p>Thanks to everyone that contributed their time, including:
Brad Allred, Bubb, burner1024, desecaw13, dikau, fizzet, FrElvire, Jaka Kranjc, kloptops, Konrad Klimaszewski, majcosta, MarcelHB, Mingun, Rod Batten, Rodrigo Santellan, Tomsod, Zoltan Gyokeres.</p>

<p><strong>Notes to packagers:</strong></p>
<ul>
  <li>optional <code class="language-plaintext highlighter-rouge">CapFPS</code>, <code class="language-plaintext highlighter-rouge">GameLanguagePath</code> and <code class="language-plaintext highlighter-rouge">GameMoviesPath</code> keys have been added to the sample configs</li>
  <li>an upgrade to C++14 standard will occur after this release</li>
</ul>

<p>If you want to be notified of GemRB releases via email, subscribe to the
<a href="https://sourceforge.net/projects/gemrb/lists/gemrb-release">gemrb-release</a>
mailing list.</p>]]></content><author><name>Jaka Kranjc</name></author><summary type="html"><![CDATA[The GemRB team is proud to announce a new major release.]]></summary></entry><entry><title type="html">M1 mac builds now available</title><link href="https://gemrb.github.io/2023/05/10/m1-mac-builds-now-available.html" rel="alternate" type="text/html" title="M1 mac builds now available" /><published>2023-05-10T00:00:00+02:00</published><updated>2023-05-10T00:00:00+02:00</updated><id>https://gemrb.github.io/2023/05/10/m1-mac-builds-now-available</id><content type="html" xml:base="https://gemrb.github.io/2023/05/10/m1-mac-builds-now-available.html"><![CDATA[<p>In the download section, <a href="Install.html">development downloads</a>, you can now also find builds
for the newer mac hardware not using x86 or PPC architectures. Release builds will be
available starting with the next release. All this is possible thanks to <a href="https://cirrus-ci.org">Cirrus CI</a>.</p>

<p>Do note that you currently <strong>have to have SDL2 and SDL2_mixer installed</strong> (eg. from brew).
Without the first GemRB will crash on start, without the second there will be no audio.
We bundle both, but something is going wrong and they don’t get used when running.
Testers and developers who can improve the package creation are invited to contribute to
solving this mistery and improving the CMake-backed package generation.</p>]]></content><author><name>Jaka Kranjc</name></author><summary type="html"><![CDATA[In the download section, development downloads, you can now also find builds for the newer mac hardware not using x86 or PPC architectures. Release builds will be available starting with the next release. All this is possible thanks to Cirrus CI.]]></summary></entry><entry><title type="html">GemRB ported to PortMaster and Anbernic portable handhelds</title><link href="https://gemrb.github.io/2023/02/12/gemrb-ported-to-portmaster-and-anbernic-portable-handhelds.html" rel="alternate" type="text/html" title="GemRB ported to PortMaster and Anbernic portable handhelds" /><published>2023-02-12T00:00:00+01:00</published><updated>2023-02-12T00:00:00+01:00</updated><id>https://gemrb.github.io/2023/02/12/gemrb-ported-to-portmaster-and-anbernic-portable-handhelds</id><content type="html" xml:base="https://gemrb.github.io/2023/02/12/gemrb-ported-to-portmaster-and-anbernic-portable-handhelds.html"><![CDATA[<p>GemRB, the popular open-source game engine, has been successfully ported to PortMaster and
is now compatible with a wide range of embedded portable handheld devices, including the
Anbernic RG351V/MP, RG353P/V/M, and RG552. This exciting development means that classic
role-playing games such as Baldur’s Gate, Icewind Dale, and Planescape: Torment can now be
played on-the-go more easily, providing gamers with an immersive and convenient gaming experience.</p>

<figure class="half ">
  
    
      <a href="/assets/img/news/portmaster1.jpg" title="GemRB running on an Anbernic RG552.">
          <img src="/assets/img/news/portmaster1.jpg" alt="PortMaster port image1" />
      </a>
    
  
    
      <a href="/assets/img/news/portmaster2.jpg" title="GemRB running on an Anbernic RG353V.">
          <img src="/assets/img/news/portmaster2.jpg" alt="PortMaster port image2" />
      </a>
    
  
  
    <figcaption>GemRB running on an Anbernic handhelds.
</figcaption>
  
</figure>

<p>The porting process was quick and required only minimal changes to get GemRB running
smoothly on the operating systems that use PortMaster. This was made possible due to
the high compatibility and robust architecture of GemRB, which integrate seamlessly
with the hardware and software of the handheld devices.</p>

<p>The PortMaster port was contributed by <a href="https://github.com/kloptops/">Kloptops</a>, with
support from Cebion of <a href="https://amberelec.org">AmberELEC</a> and Christian Haitian of
<a href="https://github.com/christianhaitian">ArkOS</a>.</p>]]></content><author><name>Kloptops</name></author><summary type="html"><![CDATA[GemRB, the popular open-source game engine, has been successfully ported to PortMaster and is now compatible with a wide range of embedded portable handheld devices, including the Anbernic RG351V/MP, RG353P/V/M, and RG552. This exciting development means that classic role-playing games such as Baldur’s Gate, Icewind Dale, and Planescape: Torment can now be played on-the-go more easily, providing gamers with an immersive and convenient gaming experience.]]></summary></entry><entry><title type="html">GemRB 0.9.1 released! (Life is strength edition)</title><link href="https://gemrb.github.io/2022/08/29/gemrb-0-9-1-released.html" rel="alternate" type="text/html" title="GemRB 0.9.1 released! (Life is strength edition)" /><published>2022-08-29T00:00:00+02:00</published><updated>2022-08-29T00:00:00+02:00</updated><id>https://gemrb.github.io/2022/08/29/gemrb-0-9-1-released</id><content type="html" xml:base="https://gemrb.github.io/2022/08/29/gemrb-0-9-1-released.html"><![CDATA[<p>The GemRB team is proud to announce a new release.</p>

<p>It features loads of improvements in core game systems, making Icewind Dale II almost completable,
but also in the rest of the engine. Among other things this means further improved speed, better
unicode support and deprecation of Python 2 support. As usual the release also comes with many
smaller features, bug fixes, polishing and code cleanups.</p>

<p>Sources and packages are available. You can get them from <a href="https://gemrb.org/Install">here</a>.</p>

<p>Full changelog digest:</p>

<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>GemRB v0.9.1 (2022-08-29):
  New features:
    - iwd2 can be progressed to well into chapter 5
    - faster loading and saving, faster OpenGL rendering
    - Use magic device skill, precise shot, iwd1 bard song choice
    - SDLAudio plugin now supports ambients
    - console history is now preserved, more text colors externalized
    - logging is now done via fmt (bundled headers)

  Improved features:
    - python3 support (now the only option)
    - unicode support (iconv not optional any more!)
    - spellcaster ai, effects, scripting, projectiles, weapon style customization
    - audio, drawing, appimage, ini spawns
    - bugfixes
</code></pre></div></div>

<p>Thanks to everyone that contributed their time, including:
Adrien2002, Arc0re, Argent77, Brad Allred, Bubb, burner1024, chilvence, Clemens Tiedt, Cowcat5150,
dagdha2002, Dan Church, Dariusz Okoń, Darpaek, DudeMcDude, Emwues, fizzet, FrElvire,
Gabriel Sztorc, goduck777, Isso4820, jabaldwin, Jaka Kranjc, jheronimus, Laulajatar, m7600,
MarcelHB, Michael Schellenberger Costa, Mingun, Northfear, reallyhairydave, Rhastor,
Rodrigo Santellan, romadu, Sébastien Noel, shinra-electric, skellytz, Steamcrusher,
Stephen E. Baker, Stephen Kitt, STyx2909, syzygos-mideias, Timothy Hyers, Tomsod,
TotalCaesar659, Zimmermann Gyula.</p>

<p>If you want to be notified of GemRB releases via email, subscribe to the
<a href="https://sourceforge.net/projects/gemrb/lists/gemrb-release">gemrb-release</a>
mailing list.</p>

<p><strong>Notes to packagers:</strong></p>
<ul>
  <li>python2 support is gone</li>
  <li>iconv is now a required dependency (external or provided by your libc)</li>
  <li>minimum cmake version has been bumped to 3.11</li>
</ul>]]></content><author><name>Jaka Kranjc</name></author><summary type="html"><![CDATA[The GemRB team is proud to announce a new release.]]></summary></entry><entry><title type="html">Upcoming dependency changes</title><link href="https://gemrb.github.io/2022/02/27/upcoming-dependecy-changes.html" rel="alternate" type="text/html" title="Upcoming dependency changes" /><published>2022-02-27T00:00:00+01:00</published><updated>2022-02-27T00:00:00+01:00</updated><id>https://gemrb.github.io/2022/02/27/upcoming-dependecy-changes</id><content type="html" xml:base="https://gemrb.github.io/2022/02/27/upcoming-dependecy-changes.html"><![CDATA[<p>With 0.9.0 GemRB received Python 3 support alongside Python 2. Since the latter has been in end-of-life
mode for a while and to improve our handling of localized strings two important changes have been made.</p>

<p><strong>Starting with 0.9.1, Python 3 will be the only supported version and iconv will no longer be an
optional dependency</strong>.</p>

<p>Both are ubiquitous, so we don’t expect much trouble, except perhaps in some exotic platforms (eg. PS
Vita has no working Python 3 port yet). Iconv is provided as part of libc on many platforms, but BSD
and GNU also have separate libiconv implementations that are widely reusable.</p>

<p>Please reach out if your platform of choice requires special care.</p>]]></content><author><name>Jaka Kranjc</name></author><summary type="html"><![CDATA[With 0.9.0 GemRB received Python 3 support alongside Python 2. Since the latter has been in end-of-life mode for a while and to improve our handling of localized strings two important changes have been made.]]></summary></entry><entry><title type="html">GemRB 0.9.0 released! (A view to the future edition)</title><link href="https://gemrb.github.io/2021/06/18/gemrb-0-9-0-released.html" rel="alternate" type="text/html" title="GemRB 0.9.0 released! (A view to the future edition)" /><published>2021-06-18T00:00:00+02:00</published><updated>2021-06-18T00:00:00+02:00</updated><id>https://gemrb.github.io/2021/06/18/gemrb-0-9-0-released</id><content type="html" xml:base="https://gemrb.github.io/2021/06/18/gemrb-0-9-0-released.html"><![CDATA[<p>The GemRB team is proud to announce a new major release.</p>

<p>Over six years in the making, growing in scope with time, the subviews branch
was a true monster. But the quest to lay it to rest has now been successfully
completed, among other things modernizing the GUI, drawing and input handling.
For most use cases, there is no need for the Widescreen mod any more
(<a href="https://gemrb.org/assets/img/screenshots/bg24hires.jpg">see screenshot</a>
or <a href="https://youtu.be/nn1v-yG4-lo">video explainer</a>).</p>

<p>The SDL2 backend is now mature and default, OpenGL support is not experimental
any more, most benefiting Mac users. Additionally, in the last minutes between
the merge and this release, Python 3 support was added and our demo
received an ending.</p>

<p>If you don’t believe that this is a big upgrade, consider just the changes from
the branch. It included 3527 commits, 668 changed files, and over 30,000
changed lines of code. That’s about every fifth line!</p>

<p>You can get the new GemRB from <a href="https://gemrb.org/Install">here</a>.</p>

<p>Full changelog digest:</p>

<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>GemRB v0.9.0 (2021-06-18):
  New features:
    - basic resolution independence
    - python3 support
    - arbitrary window dragging support
    - improved debug console
    - subtitle support for BIK videos

  Improved features:
    - window management, drawing and input handling
    - performance: SDL2 video playback, general and text rendering
    - smoother movement animations, demo
    - bugfixes
</code></pre></div></div>

<p>Thanks to everyone that contributed their time and wit, including:</p>

<p>Bernd Schmidt, <strong>Brad Allred</strong> (main author), Diego J., fizzet, FrElvire, Jaka Kranjc,
Laurie Chilvers, m7600, MarcelHB, Northfear, Rodrigo Santellan.</p>

<p>If you want to be notified of GemRB releases via email, subscribe to the
<a href="https://sourceforge.net/projects/gemrb/lists/gemrb-release">gemrb-release</a>
mailing list.</p>

<p><strong>Notes to packagers:</strong></p>

<p>Python 3 support has been added.</p>

<p>SDL2 is now the default backend and anyone still on SDL1 is encouraged to switch.</p>

<p>If you are packaging from git sources, not the archive, either run
<code class="language-plaintext highlighter-rouge">make fetch-demo-data</code> first or manually include the files.
These are (currently two) bigger assets kept in a separate repository.</p>

<p>Configuration notes (<a href="https://gemrb.org/Manpage.html">details</a>):</p>

<ul>
  <li>key TooltipDelay was deprecated (was unused, there is an ingame option)</li>
  <li>key ScriptDebugMode was renamed to DebugMode and received more values</li>
  <li>key FogOfWar was deprecated for GCDebug</li>
  <li>new key GCDebug can be used to draw various debug features of maps</li>
  <li>new key TouchInput for force disabling or enabling …</li>
</ul>]]></content><author><name>Jaka Kranjc</name></author><summary type="html"><![CDATA[The GemRB team is proud to announce a new major release.]]></summary></entry></feed>