WorldMap_GetDestinationArea
Metaclass Prototype: GetDestinationArea ([RndEncounter])
Description: Returns a dictionary of the selected area by the worldmap control. If the route is blocked, then Distance will return a negative value and Destination/Entrance won’t be set. Random encounters could be optionally evaluated. If the random encounter flag is set, the random encounters will be evaluated too.
Parameters:
- RndEncounter - check for random encounters?
Return value: Dictionary
- Target - The target area selected by the player
- Distance - The traveling distance, if it is negative, the way is blocked
- Destination - The area resource reference where the player arrives (if there was a random encounter, it differs from Target)
- Entrance - The area entrance in the Destination area, it could be empty, in this casethe player should appear in middle of the area
See also: Window_CreateWorldMapControl, CreateMovement
Back to function index, GUIScript introduction.