SetMasterScript
Prototype: GemRB.SetMasterScript (ScriptResRef, WMPResRef[, WMPResRef2])
Description: Sets the worldmap and master script names. This function is required if you want to alter the worldmap or the master script (simulating the ToB or HoW expansions).
Parameters:
- ScriptResRef - the name of the master script (.bcs resref).
- WMPResRef - the name of the worldmap (.wmp resref).
- WMPResRef2 - the name of the extra worldmap (optional).
Return value: N/A
See also: LoadGame
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