GemRB 0.2.3 released

Hi all,

your long waiting is over, a new release of GemRB is here! It’s not as Stable-And-Bugfree (tm) as we have hoped, but at least it’s done. Please read release notes and a thread about 0.2.3 on our forums before reporting problems.

Highlights of this release:

New features:

  • GUI for most of the games, especially interactive Inventory and Spellbook
  • Map and WorldMap
  • Load screen interstitials with progress bar
  • Spell and item cache to speed up object management
  • Added gamescript actions/triggers
  • Selection of spells during character generation
  • First attempt on effects code
  • First attempt on Fog-Of-War
  • Tooltips
  • Overhead text
  • Ambient sounds
  • Volume control
  • Manual page gemrb(1)
  • Documentation for GemRB Python API and our custom override files

Improved features:

  • Character generation
  • GUI
  • Build infrastructure on Linux and Un*x systems
  • Progress towards portability to 64 bit and big endian machines
  • Many bugfixes and new bugs as well ;-)
  • Shortened version numbers
  • Simplified user configuration, game specific settings are now in gemrb/override dir

Enjoy, Edheldil, the delayed Santa

Updated: