Prototype: GemRB.GetString (Strref[, Flags])

Description: Returns string for given strref. Usually, you don’t need to resolve a string before use, as you can use SetText with a strref parameter. This command lets you alter the string. For example, if you want to add a level value without a token, you’ll need this.


  • Strref - a string reference from the dialog.tlk table
  • Flags - a bitfield:
    • 1 - display strrefs on
    • 2 - play attached sound
    • 4 - speech (stop previous sound)
    • 256 - strref off (overrides cfg)

Return value: A string with resolved tokens. To resolve %d’s, you must either use StatComment or do it manually.


 Level = GemRB.GetPlayerStat (pc, IE_LEVEL) # 1 at character generation
 Label.SetText (GemRB.GetString(12137) + str(Level))  The above example will display 'Level: 1' in the addressed label.

See also: StatComment, Control_SetText

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