Prototype: GemRB.GamePause (pause, quiet)
Description: Pauses or unpauses the current game or toggle whatever was set. This affects all ingame events, including: scripts, animations, movement. It doesn’t affect the GUI.
- pause - int,
- 0 = continue
- 1 = pause
- 2 = toggle pause
- 3 = query state
- quiet - int bitfield,
- 1 - no feedback
- 2 - forced pause
Return value: the resulting paused state
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