Prototype: GemRB.CheckSpecialSpell (globalID, SpellResRef)
Description: Checks if an actor’s spell is considered special (splspec.2da).
- globalID - global ID of the actor to use
- SpellResRef - spell resource to check
Return value: bitfield
- 0 for normal ones
- SP_IDENTIFY - any spell that cannot be cast from the menu
- SP_SILENCE - any spell that can be cast in silence
- SP_SURGE - any spell that cannot be cast during a wild surge
- SP_REST - any spell that is cast upon rest if memorized
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